Content
# UE5-MCP (Model Control Protocol)
UPDATE: unfortunately we didnt move forward with the project due to time constraints. Feel free to use the docs.
## Overview
UE5-MCP (Model Control Protocol) is designed to integrate AI-driven automation into Blender and Unreal Engine 5 (UE5) workflows. This project builds upon [BlenderMCP](https://github.com/ahujasid/blender-mcp) to provide an end-to-end pipeline for AI-driven game level creation, enhancing level design, asset management, and gameplay programming.
## Features
- **AI-Driven Scene Generation** (via BlenderMCP):
- Text-to-Scene conversion in Blender
- Image-to-Scene reference-based generation
- Material and texture management
- Automated scene composition
- PolyHaven asset integration
- **Unreal Engine Integration**:
- Automated scene import
- Game level conversion
- Material and lighting transfer
- Level optimization utilities
- Blueprint-based scene manipulation
- **Asset Management & Creation**:
- Generates and modifies 3D models, textures, and materials using AI
- Workflow automation for asset transfers between Blender and UE5
- **Gameplay Programming & Debugging**:
- Assists in Blueprint scripting
- Performance profiling
- Automated debugging for UE5
## Prerequisites
- Blender (latest stable version)
- Unreal Engine 5 (UE5)
- Python 3.x
- Required Python packages (specified in `dependencies.md`)
## Installation
1. Clone the repository:
```bash
git clone https://github.com/your-repo/UE5-MCP.git
```
2. Install dependencies:
```bash
pip install -r requirements.txt
```
3. Configure settings (refer to `configurations.md`)
4. Run MCP within Blender or UE5 as per the workflow instructions (`workflow.md`)
## Usage
- For **Blender**: Use Blender-MCP to automate scene creation and asset generation
- For **Unreal Engine 5**: Utilize UE5-MCP for automated level design, asset integration, and debugging
- For **AI Integration**: Check `ai_integration.md` for available AI-powered automation features
For detailed commands and parameters, refer to `commands.md`.
## Contributing
See `CONTRIBUTING.md` for contributing guidelines and best practices.
## License
Refer to `LICENSE.md` for licensing details.
## Troubleshooting
If you encounter issues, check `troubleshooting.md` or submit an issue on GitHub.
## Contact
Vedant Gosavi
Aditya Mhambrey
Charles Green
## Acknowledgments
- BlenderMCP project contributors
- Unreal Engine community
- [Additional acknowledgments]
Connection Info
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